﻿using System;
using SilverlightClientEditor.View.Components;
using GameEngine.Model;
using GameEditor.View.Components;

namespace GameEditor.View
{
    public class SilverlightResourceEditorMenuMediator: ResourcePropertiesEditor_MenuMediator<int> 
    {
        public SilverlightResourceEditorMenuMediator(
            String name,
            IResourceEditorMenuView<int> viewComponent,
            IResourceDataProxy proxy,string outCommand)
            : base(name, viewComponent,proxy,outCommand)
        {
        }
    }
}